﻿// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "TMap.generated.h"

UCLASS()
class XCZ3_API ATMap : public AActor
{
	GENERATED_BODY()

	TMap<int32, FString> TestMap;

	
public:
	ATMap();
	virtual void BeginPlay() override;
	virtual void Tick(float DeltaTime) override;

	UFUNCTION(BlueprintCallable)
	void PrintMap();
};
